UNIVERSITY PARK, Pa. — Computer games are an effective way to teach ecological issues and build pro-environment policy support, according to published research by an interdisciplinary group of Penn State scholars.
The study compared the effects of reading a website to playing “CZ Investigator,” a narrative-based computer game designed by co-author Pejman Sajjadi, where players interact with a virtual natural environment. The purpose of the study was to test how the game would affect players’ understanding of the “critical zone” — the CZ in the game’s name — which is the area of land ranging from the bottom of groundwater to the top of trees, critical to all life on the planet.
The researchers say understanding the critical zone helps people learn how environmental systems are connected. For example, cutting down trees can affect water flow, which can hurt wildlife, or some farming practices can affect water quality which can contaminate water where fish that people eat live.
The study appears in the journal Frontiers of Environmental Science.
Sajjadi, a postdoctoral researcher at Penn State’s Center for Immersive Experiences, indicated that “CZ Investigator” is a type of "serious game" — games that are not purely for entertainment but is also used for educational reasons. However, that doesn’t mean they're not fun, he said.
“Games are inherently an engaging medium,” Sajjadi said. “If they're designed well, we can leverage these characteristics and try to deliver a meaningful message. We can create serious games that are fun and engaging.”
Sajjadi reported that the interdisciplinary team — involving experts in communications, earth and mineral sciences, game design, and psychology — was vital to building the game and designing the study.
The virtual world in “CZ Investigator” is a digital replica of Central Pennsylvania. Sajjadi used a program to mimic the area's geographic characteristics and then added trees and other vegetation. Players explore the location, experience consequences for specific actions, and then reflect on the experience. The researchers proposed and found evidence that the game generates users’ “systems thinking.”
“Systems thinking is the ability to see connections among things,” said Janet Swim, professor of psychology at Penn State. “Exploring how water flows through a system can help players understand how water is connected with the rest of the environment.”
Swim added that once people start thinking about how systems work, they may be more likely to understand the importance of their behavior and environmental policies that can influence a chain of events.