During the course, students complete a project that requires them to select a COTS game and describe the integration that connects with their specific content area. Students also must observe children as they play their favorite games and participate in playing games with them, and then report on those observations and experiences.
“As teachers, many of us do not know what games kids are playing,” Carr-Chellman said. “So how can we say whether or not those games are teaching our children anything? By observing and participating in the game, our students can see firsthand what the educational values of these games are.”
Teachers who watch kids playing games can discover amazing things about what kids are learning while they play, she added. Having focused her academic research on integrative technology and the use of video games in the classroom, Carr-Chellman has found that children develop important skills from video games, including teamwork, communication, grit and perseverance.
“This course is not tied to one content area so it doesn’t matter what subject you teach or are planning to teach,” she said. “Using video games in classrooms can be applied to multiple content areas.”
Offering integrative technology courses such as Gaming 2 Learn is vital to the future of education, and it’s an area in which Penn State’s LDT program excels. The program exceeds traditional technology integration orientation for K-12 educators by offering courses on topics, including teaching and learning online, Web 2.0, mobile technologies, course management systems, maker spaces and computers as learning tools.
“Our program stands out when compared to others because we go beyond that first step of just bringing technology into the classroom,” Carr-Chellman said. “We teach current and future educators how to successfully use the technologies that kids are already using to help them learn.”
Most teachers are reluctant to use games and when they do, it is usually something that has been created for a specific educational purpose, according to Carr-Chellman. This leads to students becoming disengaged, which, in turn, creates frustrations for teachers who want their students to learn.
“Technology is only going to continue to grow and change,” she said. “Educators need to learn how to use all types of technology effectively. This course teaches them that even in commercial video games, students are learning a great deal.”
Registration for LDT 401: Gaming 2 Learn is now open through Penn State World Campus and is open to both undergraduate and graduate students. Undergraduate students must have a minimum fifth-semester standing to enroll in the course. To learn more about summer courses available through the College of Education, visit ed.psu.edu/current-students/summer.